Creating Social Game UI requires a balance between traditional website design methods and console interface techniques. It's a great challenge to push the designs closer towards feeling like a console interface, all while leveraging the advantages of having precision inputs from a mouse.
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This collection screen shows a long-term player goal of the "Ultra Mythic." A roll-over input reveals a hint and pay through option to earn a missing component in the collection.
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A functional mock-up showing a storefront. This covers many features, including promotional items, search, sort, and 2 levels of category view.
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A UI store concept showing off a clean visual style, meant to help inspire the user to feel as they are at a real wildlife park. This is done through the use of strong informational graphics, calming color scheme, and an open layout free from clutter.
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Another UI style investigation focused on warm color tones and simple shapes
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A UI style investigation exploring a rendered menu style with a tropical slant.
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Example of a expanded task list usually coupled with a player directive. The "?" elements trigger a roll over action for each line item explaining where the user needs to go in order to complete the goal.
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A player training screen for use is a augmented fantasy football game. The nodes on the bottom represent player selected training that can be assigned to their various fantasy players.